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TOPIC: New players who are coming to Dark and Darker

New players who are coming to Dark and Darker 1 year 2 months ago #3894

You can only use a spell to ensure that people who are not wizards can utilize magic in the event of a need or Wizards can cast another spell that they don't already have Dark And Darker Gold. You can accumulate some experiences to help you get faster levels. Use as an item for some future event they have set up to be exchanged for the event currency. Use it as a resource used in some sort of crafting process. Play a role in the game like summoning a boss if used in a particular area or opening a doorway from the past that would otherwise remain locked.

In the first few hours after the playtest became available and the players' count reached at more than 100k, which is quite amazing for an alpha. It also means that there are numerous new players who are coming to Dark and Darker, so let's go over some suggestions to assist players in closing the gap between themselves as well as those who have played in previous alphas as quickly as they can.

Just like in games from older times, crouching is back. It appears like most of the games of the past has a crouch that, when pressed into the air, lets players get a bit of extra height for their jump. in Dark and Darker, this is how veterans climb high above objects in order to confuse the NPC AI, hop over objects to avoid or move closer to enemies or make jumps they normally wouldn't have made.

It is crucial for players who are new to understand the concept of crouch-jumping and get comfortable with it as quickly as possible. Once this becomes a regular method, players enjoy a lot of advantages over opponents who don't use this feature. Plus, it even allows players to shield their weak point, their head by keeping their heads beyond reach.

The most obvious and most important initial combat tip for newcomers will be to make headshots a priority. In melee combat, using arrows, or even with magic cheap Dark And Darker Gold, hitting NPCs or other players on the head should always be the first priority.
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